
Results in ship damage and loss of crewmen.

Navigation takes up time and resources even an idle ship will drain away supplies.
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The player is free to navigate their ship/fleet anywhere they desire prior knowledge of history and geography can be helpful for remembering the locations of ports. Port departures transition to the open seas. Higher ranked protagonists will be given royal commands from the King of Portugal such as importing certain goods, delivering letters, finding randomly generated treasures, or eliminating specific fleets. This port has a bank which is open to Gold withdrawals or deposits it's advised to store excess Gold here before facing enemy waters. Lisbon is the protagonist's home and his starting point. Most ports have other facilities that provide the player with services for maintaining the protagonist's fleet, though a supply port only has the Harbor. If the protagonist is considered an enemy to a particular nation, he may be barred from entering that nation's port unless he bribes the guard with Gold. Investing in a port's trade economy or ship industry raises the protagonist's affinity with Portugal and lowers his ties with Spain and the Ottoman Empire. Current market trends can be checked at the Lodge. Haggling can potentially slice purchasing costs, but the discount is reliant on the protagonist's current rank. If the player wishes to play like a merchant, they will need to visit the Marketplace for goods. As the player gains more Gold and Fame, they can assign their personal fleet. Cargo and crew can also be transferred between docked ships. Ships can be named, purchased, sold, and repaired at the port's Harbor. These supplies can be restored at most ports. Lumber is used for emergency repairs for damaged ships at sea.

Food and Water maintain the crew while sailing. Crew can be recruited in Inns with a gold fee and can affect the effectiveness of a ship's performance. The four essential consumables for sailing are: Food, Water, Crew, and Lumber. It can be earned by selling goods that are in demand, scavenging it randomly while sailing, or winning Blackjack in the port's Inn. Gold is required for funding the protagonist's adventures.

Marrying Princess Christiana will then become the main goal for winning the game.īefore the player can set sail, they are expected to prepare at least one ship and a seaworthy crew. The max cap for Fame is 50,000.Ī higher ranked protagonist can gradually befriend the Portuguese royalty. Fame affects the protagonist's rank which broadens his political and trading influences. The player is free to accomplish this by exploring new lands, trading goods, and/or fighting other fleets to gain Fame.įame increases by investing in ally ports, fulfilling requests at the Guild, sinking ships from Spain or the Ottoman Empire, or carrying out royal commands from the King of Portugal it drops if the player fails missions, loses battles or refuses a royal command. His goal is to restore his family's lost prestige. Default names will be used if the player declines to input their own. The player can name him, re-roll his starting stats, and name their flagship. The game starts on February 21, 1502, and the protagonist is a Portuguese navigator. Gameplay See also Uncharted Waters/Legend
